Still no biometrics in Steam controller, but could an earlobe-sensing VR headset be on the horizon?

Video game development is rapid and the gaming experience has become so immersive, it’s hard to imagine the graphics and games that seemed so impressive twenty years ago. Valve, along with many other platform developers is trying to include biometrics and biofeedback into the gaming experience, but this has proven to be a pretty challenging task. There have been amazing innovations in game writing, graphics and customizability, but one aspect of gaming that’s remained pretty static is user input. Sure,

Valve shows off new Steam controller, leaves out biometrics

Valve revealed a new controller for its Steam gaming platform, but the new device does not include support for biometrics, despite some heavy hints dropped by the company’s CEO earlier this year. Reported previously in BiometricUpdate.com, in an interview with The Verge, Valve CEO Gabe Newell said “we think that, unlike motion input where we kind of struggled to come up with ideas, [there’s potential in] biometrics. We have lots of ideas.” What the new controller does offer however, is