Video game development is rapid and the gaming experience has become so immersive, it’s hard to imagine the graphics and games that seemed so impressive twenty years ago. Valve, along with many other platform developers is trying to include biometrics and biofeedback into the gaming experience, but this has proven to be a pretty challenging task. There have been amazing innovations in game writing, graphics and customizability, but one aspect of gaming that’s remained pretty static is user input. Sure,
As a part of a detailed disclosure on privacy, Microsoft has announced that the Xbox One will not retain the facial data of its users. It has been long reported that through a built in Kinect camera, the Xbox One will employ facial recognition. This news has been of concern to many prospective buyers for the anticipated platform launch, especially amid other reports that Microsoft has supplied personal information of its users to the NSA. Reported in CVG, the company
Valve revealed a new controller for its Steam gaming platform, but the new device does not include support for biometrics, despite some heavy hints dropped by the company’s CEO earlier this year. Reported previously in BiometricUpdate.com, in an interview with The Verge, Valve CEO Gabe Newell said “we think that, unlike motion input where we kind of struggled to come up with ideas, [there’s potential in] biometrics. We have lots of ideas.” What the new controller does offer however, is
It’s been confirmed that Sony’s widely-anticipated PlayStation 4 console will include facial recognition, validating some long-standing rumors and leaks. Specifically, the new system will recognize faces with a Kinect-style camera sold separately. There has been a huge push to make the gaming more immersive, and biometrics is an obvious step in creating that user experience. How the camera and facial recognition will be used in the PS4 has yet to be seen, but identification seems to be a focus of
Now that both Microsoft and Sony have announced new platform offerings, details are starting to slowly emerge, and biometrics have come up in conversations more than once –most recently, in regards to the Xbox One and its use of facial recognition ad-targeting. According to an interview in SickTwiddlers, through the system’s Kinect camera, ads can be targeted based on who is seen sitting in front of the console and is something the company has considered very seriously. Dashboard advertisements are a core
Microsoft has just filed a patent for real-time biometrics in gaming, thrusting the world of multiplayer gaming to a whole new dimension, patentbolt reported Tuesday. The patent, available here, outlines a system in which players can join a game already in progress, just by entering the room. The invention captures a temporal sequence of images of the face of a user at different locations inside a three-dimensional interaction space and relates this information to a user profile stored on the
The Attjector system, developed by engineers at the University of Munich, is a shoulder-mounted technology that tracks movements made by a user’s hands and fingers. The shoulder mounted behavioral biometric technology records how the user interacts with images projected by the system on a surface. The researchers developing the prototype hope that their device may someday be used for navigation and gaming and is currently refining the technology. Attjector uses a Microsoft Kinect sensor and an Optoma PK 201 projector.
Microsoft has filed a new patent for its next Xbox console that covers biometrics. The patent is for a reading and pressure sensitive surface controller, which has the ability to log-in a user via a mere touch of a hand. The futuristic controller is able to read a user’s biometric data and even automatically sign them in into Xbox Live without much further hassle. The biometric data that can be gathered with the advanced controller include: the grip of the