Extreme Reality closes $10M Series D as it eyes biometric and security markets
Extreme Reality, a 3D human body motion control and analysis software company, has raised a Series D funding round of $10 million.
According to the company, the new funding comes on the heels of a few successful integrations (notably with SEGA) and also as the company plans an expansion into security and biometrics spaces. How its system could be leveraged in a biometric environment is as of yet unknown, though the applications are obvious, seeing as 3D-mapping allows for more specific analysis of both behavioral and physical modalities including facial and gait recognition.
The company says it’s the only company to offer full-body 3D motion analysis for 2D cameras.
The new Series D investment has been split between existing investor Marker LLC and a unnamed “new strategic investor” that’s already integrated the company’s SDK in a few projects.
“Extreme Reality represents the key ingredients we seek for our portfolio investments — a dynamic management team that has created game-changing technology,” Yuval Shachar, Chairman of Extreme Reality and a Partner at Marker LLC said. “The company has pioneered the extension of motion analysis, creating a significant new market opportunity for game developers, and the technology is also being integrated into security systems to provide unique analytics of human body motion and anomalous behavior.”
In addition to being integrated into SEGA’s first full-body motion controlled iPad and iPhone game, GO DANCE, Extreme Motion says it also provides the motion technology for other recently launched games including Top Smash Tennis, Beat Booster and Pro Riders Snowboard.
“Since we have recently made our SDK publicly available to developers, we have seen a strong endorsement from gaming and security companies that have integrated or are in the process of integrating Extreme Motion into their products,” Sarit Firon, CEO of Extreme Reality said. “This new investment will enable us to expand these efforts, as well as targeting new markets.”
Extreme Reality | funding | gaming | motion | security
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