FB pixel

Apple, Theia Interactive explore biometric technologies for VR applications

Analyzing physical reactions in virtual reality
Apple, Theia Interactive explore biometric technologies for VR applications

The U.S. Patent and Trademark Office (USPTO) has published a new head-mountable device patent application by Apple, which describes face biometrics for personalization.

The new document, spotted by Patently Apple, specifically refers to the alignment mechanism for an optical assembly of head-mountable devices like smart eyeglasses.

Paving the way for Apple eyeglasses and mixed reality (MR) headsets, the patent describes the optimal alignments of sensors within head-mountable devices for biometrics capturing.

The novel alignment mechanisms aim to exploit the entire display capabilities of the display element in head-mountable devices, which are traditionally optimized for user experience only partially.

The new patent also specifically mentions a number of sensors for tracking biometric characteristics related to health and activity metrics. These include facial recognition, eye tracking, user mood detection, user emotion detection, and voice detection, among others.

Theia Interactive launches new biometric tool for VR

Dubbed Claria, the new solution is a set of biometric tracking tools capable of analyzing and reporting a person’s physical reactions while in virtual reality (VR).

Claria is built to work exclusively with HP’s Reverb G2 Omnicept Edition headset and can track six key physical responses via the headset’s biosensors.

These are eye vector, pupillometry, heart rate, heart rate variability, cognitive load, and saccade.

A screenshot from Claria’s dashboard. Credit: Theia Interactive.

A screenshot from Claria’s dashboard. Credit: Theia Interactive.

According to Theia, tracking these physical responses will help product designers and marketers deliver more user-centered solutions.

“Claria takes the guesswork out of designing products and campaigns,” explained Bill Fishkin, co-founder and CEO of Theia Interactive. “We can put someone in VR and know exactly what about the experience we build attracts them, excites them, even overwhelms them, to arrive at better designs through more informed decisions.”

The biometric data recorded during a VR session can then be played back or viewed in heat maps and graphs format to help companies make informed decisions.

Claria is also compatible with Unreal Engine and supports multi-user capabilities. The solution is expected commercially to launch by the end of 2021.

Related Posts

Article Topics

 |   |   |   |   |   |   |   |   |   |   |   | 

Latest Biometrics News


Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

ID16.9 Podcast

Most Read This Week

Featured Company

Biometrics Research

Biometrics White Papers

Biometrics Events

Explaining Biometrics